Isaac's trusty plasma cutter – originally intended for mining operations but versatile enough to use for chopping up Necromorphs – is just one of an array of weapons benefitting from the DualSense features. Of course, we're dealing with an industrial, sci-fi arsenal here, rather than a hi-tech bow and arrow, so the implementation has its own unique spin. Motive delves into how it utilises the haptic feedback to make the in-game weapons feel more substantive, which is something we've seen with other titles on the console, like Horizon Forbidden West. Whether it's firing a weapon, fending off Necromorph attack, or an asteroid cloud bombarding the ship, the controller's haptic feedback puts you on the receiving end of the impact of these events to give you a little taste of what Isaac is having to deal with. So alongside all of the in-game changes, like alternative endings and added voices, the DualSense controller adds another level of immersion using haptic feedback.ĭeveloper Motive detailed how the PS5 DualSense 'deepens gameplay' over on the PlayStation blog. The Dead Space remake is actually different to the original in more ways than one. Sci-fi horror classic Dead Space has had a long overdue remake for PC and current gen consoles, and the developers have ensured it will be even scarier on the PS5 by harnessing the DualSense controller's features. The Dead Space remake on PS5 is even more immersive, allowing you to feel what Issac would feel using haptic feedback and adaptive triggers.
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